/*global define*/
define([
        './BoundingSphere',
        './Cartesian3',
        './Color',
        './ComponentDatatype',
        './defaultValue',
        './defined',
        './DeveloperError',
        './Ellipsoid',
        './Geometry',
        './GeometryAttribute',
        './GeometryAttributes',
        './GeometryType',
        './IndexDatatype',
        './Math',
        './PolylinePipeline',
        './PrimitiveType',
        './VertexFormat'
    ], function(
        BoundingSphere,
        Cartesian3,
        Color,
        ComponentDatatype,
        defaultValue,
        defined,
        DeveloperError,
        Ellipsoid,
        Geometry,
        GeometryAttribute,
        GeometryAttributes,
        GeometryType,
        IndexDatatype,
        CesiumMath,
        PolylinePipeline,
        PrimitiveType,
        VertexFormat) {
    "use strict";

    var scratchInterpolateColorsArray = [];

    function interpolateColors(p0, p1, color0, color1, numPoints) {
        var colors = scratchInterpolateColorsArray;
        colors.length = numPoints;
        var i;

        var r0 = color0.red;
        var g0 = color0.green;
        var b0 = color0.blue;
        var a0 = color0.alpha;

        var r1 = color1.red;
        var g1 = color1.green;
        var b1 = color1.blue;
        var a1 = color1.alpha;

        if (Color.equals(color0, color1)) {
            for (i = 0; i < numPoints; i++) {
                colors[i] = Color.clone(color0);
            }
            return colors;
        }

        var redPerVertex = (r1 - r0) / numPoints;
        var greenPerVertex = (g1 - g0) / numPoints;
        var bluePerVertex = (b1 - b0) / numPoints;
        var alphaPerVertex = (a1 - a0) / numPoints;

        for (i = 0; i < numPoints; i++) {
            colors[i] = new Color(r0 + i * redPerVertex, g0 + i * greenPerVertex, b0 + i * bluePerVertex, a0 + i * alphaPerVertex);
        }

        return colors;
    }

    /**
     * A description of a polyline modeled as a line strip; the first two positions define a line segment,
     * and each additional position defines a line segment from the previous position. The polyline is capable of
     * displaying with a material.
     *
     * @alias PolylineGeometry
     * @constructor
     *
     * @param {Object} options Object with the following properties:
     * @param {Cartesian3[]} options.positions An array of {@link Cartesian3} defining the positions in the polyline as a line strip.
     * @param {Number} [options.width=1.0] The width in pixels.
     * @param {Color[]} [options.colors] An Array of {@link Color} defining the per vertex or per segment colors.
     * @param {Boolean} [options.colorsPerVertex=false] A boolean that determines whether the colors will be flat across each segment of the line or interpolated across the vertices.
     * @param {Boolean} [options.followSurface=true] A boolean that determines whether positions will be adjusted to the surface of the ellipsoid via a great arc.
     * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude if options.followSurface=true. Determines the number of positions in the buffer.
     * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
     *
     * @exception {DeveloperError} At least two positions are required.
     * @exception {DeveloperError} width must be greater than or equal to one.
     * @exception {DeveloperError} colors has an invalid length.
     *
     * @see PolylineGeometry#createGeometry
     *
     * @demo {@link http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Polyline.html|Cesium Sandcastle Polyline Demo}
     *
     * @example
     * // A polyline with two connected line segments
     * var polyline = new Cesium.PolylineGeometry({
     *   positions : Cesium.Cartesian3.fromDegreesArray([
     *     0.0, 0.0,
     *     5.0, 0.0,
     *     5.0, 5.0
     *   ]),
     *   width : 10.0
     * });
     * var geometry = Cesium.PolylineGeometry.createGeometry(polyline);
     */
    function PolylineGeometry(options) {
        options = defaultValue(options, defaultValue.EMPTY_OBJECT);
        var positions = options.positions;
        var colors = options.colors;
        var width = defaultValue(options.width, 1.0);
        var colorsPerVertex = defaultValue(options.colorsPerVertex, false);

        //>>includeStart('debug', pragmas.debug);
        if ((!defined(positions)) || (positions.length < 2)) {
            throw new DeveloperError('At least two positions are required.');
        }
        if (width < 1.0) {
            throw new DeveloperError('width must be greater than or equal to one.');
        }
        if (defined(colors) && ((colorsPerVertex && colors.length < positions.length) || (!colorsPerVertex && colors.length < positions.length - 1))) {
            throw new DeveloperError('colors has an invalid length.');
        }
        //>>includeEnd('debug');

        this._positions = positions;
        this._colors = colors;
        this._width = width;
        this._colorsPerVertex = colorsPerVertex;
        this._vertexFormat = VertexFormat.clone(defaultValue(options.vertexFormat, VertexFormat.DEFAULT));
        this._followSurface = defaultValue(options.followSurface, true);
        this._granularity = defaultValue(options.granularity, CesiumMath.RADIANS_PER_DEGREE);
        this._ellipsoid = Ellipsoid.clone(defaultValue(options.ellipsoid, Ellipsoid.WGS84));
        this._workerName = 'createPolylineGeometry';

        var numComponents = 1 + positions.length * Cartesian3.packedLength;
        numComponents += defined(colors) ? 1 + colors.length * Color.packedLength : 1;

        /**
         * The number of elements used to pack the object into an array.
         * @type {Number}
         */
        this.packedLength = numComponents + Ellipsoid.packedLength + VertexFormat.packedLength + 4;
    }

    /**
     * Stores the provided instance into the provided array.
     *
     * @param {PolylineGeometry} value The value to pack.
     * @param {Number[]} array The array to pack into.
     * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
     */
    PolylineGeometry.pack = function(value, array, startingIndex) {
        //>>includeStart('debug', pragmas.debug);
        if (!defined(value)) {
            throw new DeveloperError('value is required');
        }
        if (!defined(array)) {
            throw new DeveloperError('array is required');
        }
        //>>includeEnd('debug');

        startingIndex = defaultValue(startingIndex, 0);

        var i;

        var positions = value._positions;
        var length = positions.length;
        array[startingIndex++] = length;

        for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
            Cartesian3.pack(positions[i], array, startingIndex);
        }

        var colors = value._colors;
        length = defined(colors) ? colors.length : 0.0;
        array[startingIndex++] = length;

        for (i = 0; i < length; ++i, startingIndex += Color.packedLength) {
            Color.pack(colors[i], array, startingIndex);
        }

        Ellipsoid.pack(value._ellipsoid, array, startingIndex);
        startingIndex += Ellipsoid.packedLength;

        VertexFormat.pack(value._vertexFormat, array, startingIndex);
        startingIndex += VertexFormat.packedLength;

        array[startingIndex++] = value._width;
        array[startingIndex++] = value._colorsPerVertex ? 1.0 : 0.0;
        array[startingIndex++] = value._followSurface ? 1.0 : 0.0;
        array[startingIndex]   = value._granularity;
    };

    var scratchEllipsoid = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE);
    var scratchVertexFormat = new VertexFormat();
    var scratchOptions = {
        positions : undefined,
        colors : undefined,
        ellipsoid : scratchEllipsoid,
        vertexFormat : scratchVertexFormat,
        width : undefined,
        colorsPerVertex : undefined,
        followSurface : undefined,
        granularity : undefined
    };

    /**
     * Retrieves an instance from a packed array.
     *
     * @param {Number[]} array The packed array.
     * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
     * @param {PolylineGeometry} [result] The object into which to store the result.
     * @returns {PolylineGeometry} The modified result parameter or a new PolylineGeometry instance if one was not provided.
     */
    PolylineGeometry.unpack = function(array, startingIndex, result) {
        //>>includeStart('debug', pragmas.debug);
        if (!defined(array)) {
            throw new DeveloperError('array is required');
        }
        //>>includeEnd('debug');

        startingIndex = defaultValue(startingIndex, 0);

        var i;

        var length = array[startingIndex++];
        var positions = new Array(length);

        for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
            positions[i] = Cartesian3.unpack(array, startingIndex);
        }

        length = array[startingIndex++];
        var colors = length > 0 ? new Array(length) : undefined;

        for (i = 0; i < length; ++i, startingIndex += Color.packedLength) {
            colors[i] = Color.unpack(array, startingIndex);
        }

        var ellipsoid = Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
        startingIndex += Ellipsoid.packedLength;

        var vertexFormat = VertexFormat.unpack(array, startingIndex, scratchVertexFormat);
        startingIndex += VertexFormat.packedLength;

        var width = array[startingIndex++];
        var colorsPerVertex = array[startingIndex++] === 1.0;
        var followSurface = array[startingIndex++] === 1.0;
        var granularity = array[startingIndex];

        if (!defined(result)) {
            scratchOptions.positions = positions;
            scratchOptions.colors = colors;
            scratchOptions.width = width;
            scratchOptions.colorsPerVertex = colorsPerVertex;
            scratchOptions.followSurface = followSurface;
            scratchOptions.granularity = granularity;
            return new PolylineGeometry(scratchOptions);
        }

        result._positions = positions;
        result._colors = colors;
        result._ellipsoid = Ellipsoid.clone(ellipsoid, result._ellipsoid);
        result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
        result._width = width;
        result._colorsPerVertex = colorsPerVertex;
        result._followSurface = followSurface;
        result._granularity = granularity;

        return result;
    };

    var scratchCartesian3 = new Cartesian3();
    var scratchPosition = new Cartesian3();
    var scratchPrevPosition = new Cartesian3();
    var scratchNextPosition = new Cartesian3();

    /**
     * Computes the geometric representation of a polyline, including its vertices, indices, and a bounding sphere.
     *
     * @param {PolylineGeometry} polylineGeometry A description of the polyline.
     * @returns {Geometry|undefined} The computed vertices and indices.
     */
    PolylineGeometry.createGeometry = function(polylineGeometry) {
        var width = polylineGeometry._width;
        var vertexFormat = polylineGeometry._vertexFormat;
        var colors = polylineGeometry._colors;
        var colorsPerVertex = polylineGeometry._colorsPerVertex;
        var followSurface = polylineGeometry._followSurface;
        var granularity = polylineGeometry._granularity;
        var ellipsoid = polylineGeometry._ellipsoid;

        var minDistance = CesiumMath.chordLength(granularity, ellipsoid.maximumRadius);

        var i;
        var j;
        var k;

        var positions = PolylinePipeline.removeDuplicates(polylineGeometry._positions);

        var positionsLength = positions.length;
        if (positionsLength < 2) {
            return undefined;
        }

        if (followSurface) {
            var heights = PolylinePipeline.extractHeights(positions, ellipsoid);

            if (defined(colors)) {
                var colorLength = 1;
                for (i = 0; i < positionsLength - 1; ++i) {
                    colorLength += PolylinePipeline.numberOfPoints(positions[i], positions[i+1], minDistance);
                }

                var newColors = new Array(colorLength);
                var newColorIndex = 0;

                for (i = 0; i < positionsLength - 1; ++i) {
                    var p0 = positions[i];
                    var p1 = positions[i+1];
                    var c0 = colors[i];

                    var numColors = PolylinePipeline.numberOfPoints(p0, p1, minDistance);
                    if (colorsPerVertex && i < colorLength) {
                        var c1 = colors[i+1];
                        var interpolatedColors = interpolateColors(p0, p1, c0, c1, numColors);
                        var interpolatedColorsLength = interpolatedColors.length;
                        for (j = 0; j < interpolatedColorsLength; ++j) {
                            newColors[newColorIndex++] = interpolatedColors[j];
                        }
                    } else {
                        for (j = 0; j < numColors; ++j) {
                            newColors[newColorIndex++] = Color.clone(c0);
                        }
                    }
                }

                newColors[newColorIndex] = Color.clone(colors[colors.length-1]);
                colors = newColors;

                scratchInterpolateColorsArray.length = 0;
            }

            positions = PolylinePipeline.generateCartesianArc({
                positions: positions,
                minDistance: minDistance,
                ellipsoid: ellipsoid,
                height: heights
            });
        }

        positionsLength = positions.length;
        var size = positionsLength * 4.0 - 4.0;

        var finalPositions = new Float64Array(size * 3);
        var prevPositions = new Float64Array(size * 3);
        var nextPositions = new Float64Array(size * 3);
        var expandAndWidth = new Float32Array(size * 2);
        var st = vertexFormat.st ? new Float32Array(size * 2) : undefined;
        var finalColors = defined(colors) ? new Uint8Array(size * 4) : undefined;

        var positionIndex = 0;
        var expandAndWidthIndex = 0;
        var stIndex = 0;
        var colorIndex = 0;
        var position;

        for (j = 0; j < positionsLength; ++j) {
            if (j === 0) {
                position = scratchCartesian3;
                Cartesian3.subtract(positions[0], positions[1], position);
                Cartesian3.add(positions[0], position, position);
            } else {
                position = positions[j - 1];
            }

            Cartesian3.clone(position, scratchPrevPosition);
            Cartesian3.clone(positions[j], scratchPosition);

            if (j === positionsLength - 1) {
                position = scratchCartesian3;
                Cartesian3.subtract(positions[positionsLength - 1], positions[positionsLength - 2], position);
                Cartesian3.add(positions[positionsLength - 1], position, position);
            } else {
                position = positions[j + 1];
            }

            Cartesian3.clone(position, scratchNextPosition);

            var color0, color1;
            if (defined(finalColors)) {
                if (j !== 0 && !colorsPerVertex) {
                    color0 = colors[j - 1];
                } else {
                    color0 = colors[j];
                }

                if (j !== positionsLength - 1) {
                    color1 = colors[j];
                }
            }

            var startK = j === 0 ? 2 : 0;
            var endK = j === positionsLength - 1 ? 2 : 4;

            for (k = startK; k < endK; ++k) {
                Cartesian3.pack(scratchPosition, finalPositions, positionIndex);
                Cartesian3.pack(scratchPrevPosition, prevPositions, positionIndex);
                Cartesian3.pack(scratchNextPosition, nextPositions, positionIndex);
                positionIndex += 3;

                var direction = (k - 2 < 0) ? -1.0 : 1.0;
                expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;       // expand direction
                expandAndWidth[expandAndWidthIndex++] = direction * width;

                if (vertexFormat.st) {
                    st[stIndex++] = j / (positionsLength - 1);
                    st[stIndex++] = Math.max(expandAndWidth[expandAndWidthIndex - 2], 0.0);
                }

                if (defined(finalColors)) {
                    var color = (k < 2) ? color0 : color1;

                    finalColors[colorIndex++] = Color.floatToByte(color.red);
                    finalColors[colorIndex++] = Color.floatToByte(color.green);
                    finalColors[colorIndex++] = Color.floatToByte(color.blue);
                    finalColors[colorIndex++] = Color.floatToByte(color.alpha);
                }
            }
        }

        var attributes = new GeometryAttributes();

        attributes.position = new GeometryAttribute({
            componentDatatype : ComponentDatatype.DOUBLE,
            componentsPerAttribute : 3,
            values : finalPositions
        });

        attributes.prevPosition = new GeometryAttribute({
            componentDatatype : ComponentDatatype.DOUBLE,
            componentsPerAttribute : 3,
            values : prevPositions
        });

        attributes.nextPosition = new GeometryAttribute({
            componentDatatype : ComponentDatatype.DOUBLE,
            componentsPerAttribute : 3,
            values : nextPositions
        });

        attributes.expandAndWidth = new GeometryAttribute({
            componentDatatype : ComponentDatatype.FLOAT,
            componentsPerAttribute : 2,
            values : expandAndWidth
        });

        if (vertexFormat.st) {
            attributes.st = new GeometryAttribute({
                componentDatatype : ComponentDatatype.FLOAT,
                componentsPerAttribute : 2,
                values : st
            });
        }

        if (defined(finalColors)) {
            attributes.color = new GeometryAttribute({
                componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
                componentsPerAttribute : 4,
                values : finalColors,
                normalize : true
            });
        }

        var indices = IndexDatatype.createTypedArray(size, positionsLength * 6 - 6);
        var index = 0;
        var indicesIndex = 0;
        var length = positionsLength - 1.0;
        for (j = 0; j < length; ++j) {
            indices[indicesIndex++] = index;
            indices[indicesIndex++] = index + 2;
            indices[indicesIndex++] = index + 1;

            indices[indicesIndex++] = index + 1;
            indices[indicesIndex++] = index + 2;
            indices[indicesIndex++] = index + 3;

            index += 4;
        }

        return new Geometry({
            attributes : attributes,
            indices : indices,
            primitiveType : PrimitiveType.TRIANGLES,
            boundingSphere : BoundingSphere.fromPoints(positions),
            geometryType : GeometryType.POLYLINES
        });
    };

    return PolylineGeometry;
});
