# Quaternion

#### new Cesium.Quaternion(x, y, z, w)
Core/Quaternion.js 34

  A set of 4-dimensional coordinates used to represent rotation in 3-dimensional space.

  Name | Type | Default | Description
  --- | --- | --- | ---
  `x` | Number | `0.0` | optional The X component.
  `y` | Number | `0.0` | optional The Y component.
  `z` | Number | `0.0` | optional The Z component.
  `w` | Number | `0.0` | optional The W component.

  ##### See:

  - PackableForInterpolation

### Members

#### static constantCesium.Quaternion.IDENTITY : Quaternion
Core/Quaternion.js 1102

  An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 1.0).

#### staticCesium.Quaternion.packedInterpolationLength : Number
Core/Quaternion.js 280

  The number of elements used to store the object into an array in its interpolatable form.

#### staticCesium.Quaternion.packedLength : Number
Core/Quaternion.js 221

  The number of elements used to pack the object into an array.

#### static constantCesium.Quaternion.ZERO : Quaternion
Core/Quaternion.js 1094

  An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 0.0).

#### w : Number
Core/Quaternion.js 61

  The W component.
  Default Value: `0.0`

#### x : Number
Core/Quaternion.js 40

  The X component.
  Default Value: `0.0`

#### y : Number
Core/Quaternion.js 47

  The Y component.
  Default Value: `0.0`

#### z : Number
Core/Quaternion.js 54

  The Z component.
  Default Value: `0.0`

### Methods

#### staticCesium.Quaternion.add(left, right, result) → Quaternion
Core/Quaternion.js 467

  Computes the componentwise sum of two quaternions.

  Name | Type | Description
  --- | --- | ---
  `left` | Quaternion | The first quaternion.
  `right` | Quaternion | The second quaternion.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.clone(quaternion, result) → Quaternion
Core/Quaternion.js 347

  Duplicates a Quaternion instance.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to duplicate.
  `result` | Quaternion | optional The object onto which to store the result.

  ##### Returns:

  The modified result parameter or a new Quaternion instance if one was not provided. (Returns undefined if quaternion is undefined)

#### staticCesium.Quaternion.computeAngle(quaternion) → Number
Core/Quaternion.js 695

  Computes the angle of rotation of the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to use.

  ##### Returns:

  The angle of rotation.

#### staticCesium.Quaternion.computeAxis(quaternion, result) → Cartesian3
Core/Quaternion.js 665

  Computes the axis of rotation of the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to use.
  `result` | Cartesian3 | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.computeInnerQuadrangle(q0, q1, q2, result) → Quaternion
Core/Quaternion.js 868

  Computes an inner quadrangle point.

  This will compute quaternions that ensure a squad curve is C1.

  Name | Type | Description
  --- | --- | ---
  `q0` | Quaternion | The first quaternion.
  `q1` | Quaternion | The second quaternion.
  `q2` | Quaternion | The third quaternion.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

  ##### See:

  - Quaternion#squad

#### staticCesium.Quaternion.conjugate(quaternion, result) → Quaternion
Core/Quaternion.js 370

  Computes the conjugate of the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to conjugate.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.convertPackedArrayForInterpolation(packedArray, startingIndex, lastIndex, result)
Core/Quaternion.js 290

  Converts a packed array into a form suitable for interpolation.

  Name | Type | Default | Description
  --- | --- | --- | ---
  `packedArray` | Array.<Number> |  | The packed array.
  `startingIndex` | Number | `0` | optional The index of the first element to be converted.
  `lastIndex` | Number | `packedArray.length` | optional The index of the last element to be converted.
  `result` | Array.<Number> |  | The object into which to store the result.

#### staticCesium.Quaternion.divideByScalar(quaternion, scalar, result) → Quaternion
Core/Quaternion.js 638

  Divides the provided quaternion componentwise by the provided scalar.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to be divided.
  `scalar` | Number | The scalar to divide by.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.dot(left, right) → Number
Core/Quaternion.js 546

  Computes the dot (scalar) product of two quaternions.

  Name | Type | Description
  --- | --- | ---
  `left` | Quaternion | The first quaternion.
  `right` | Quaternion | The second quaternion.

  ##### Returns:

  The dot product.

#### staticCesium.Quaternion.equals(left, right) → Boolean
Core/Quaternion.js 1052

  Compares the provided quaternions componentwise and returns `true` if they are equal, `false` otherwise.

  Name | Type | Description
  --- | --- | ---
  `left` | Quaternion | optional The first quaternion.
  `right` | Quaternion | optional The second quaternion.

  ##### Returns:

  `true` if left and right are equal, `false` otherwise.

#### staticCesium.Quaternion.equalsEpsilon(left, right, epsilon) → Boolean
Core/Quaternion.js 1072

  Compares the provided quaternions componentwise and returns `true` if they are within the provided epsilon, `false` otherwise.

  Name | Type | Description
  --- | --- | ---
  `left` | Quaternion | optional The first quaternion.
  `right` | Quaternion | optional The second quaternion.
  `epsilon` | Number | The epsilon to use for equality testing.

  ##### Returns:

  `true` if left and right are within the provided epsilon, `false` otherwise.

#### staticCesium.Quaternion.exp(cartesian, result) → Quaternion
Core/Quaternion.js 826

  The exponential quaternion function.

  Name | Type | Description
  --- | --- | ---
  `cartesian` | Cartesian3 | The cartesian.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.fastSlerp(start, end, t, result) → Quaternion
Core/Quaternion.js 964

  Computes the spherical linear interpolation or extrapolation at t using the provided quaternions. This implementation is faster than `Quaternion#slerp`, but is only accurate up to 10-6.

  Name | Type | Description
  --- | --- | ---
  `start` | Quaternion | The value corresponding to t at 0.0.
  `end` | Quaternion | The value corresponding to t at 1.0.
  `t` | Number | The point along t at which to interpolate.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

  ##### See:

  - Quaternion#slerp

#### staticCesium.Quaternion.fastSquad(q0, q1, s0, s1, t, result) → Quaternion
Core/Quaternion.js 1026

  Computes the spherical quadrangle interpolation between quaternions. An implementation that is faster than `Quaternion#squad`, but less accurate.

  Name | Type | Description
  --- | --- | ---
  `q0` | Quaternion | The first quaternion.
  `q1` | Quaternion | The second quaternion.
  `s0` | Quaternion | The first inner quadrangle.
  `s1` | Quaternion | The second inner quadrangle.
  `t` | Number | The time in [0,1] used to interpolate.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter or a new instance if none was provided.

  ##### See:

  - Quaternion#squad

#### staticCesium.Quaternion.fromAxisAngle(axis, angle, result) → Quaternion
Core/Quaternion.js 74

  Computes a quaternion representing a rotation around an axis.

  Name | Type | Description
  --- | --- | ---
  `axis` | Cartesian3 | The axis of rotation.
  `angle` | Number | The angle in radians to rotate around the axis.
  `result` | Quaternion | optional The object onto which to store the result.

  ##### Returns:

  The modified result parameter or a new Quaternion instance if one was not provided.

#### staticCesium.Quaternion.fromHeadingPitchRoll(heading, pitch, roll, result) → Quaternion
Core/Quaternion.js 191

  Computes a rotation from the given heading, pitch and roll angles. Heading is the rotation about the negative z axis. Pitch is the rotation about the negative y axis. Roll is the rotation about the positive x axis.

  Name | Type | Description
  --- | --- | ---
  `heading` | Number | The heading angle in radians.
  `pitch` | Number | The pitch angle in radians.
  `roll` | Number | The roll angle in radians.
  `result` | Quaternion | optional The object onto which to store the result.

  ##### Returns:

  The modified result parameter or a new Quaternion instance if none was provided.

#### staticCesium.Quaternion.fromRotationMatrix(matrix, result) → Quaternion
Core/Quaternion.js 113

  Computes a Quaternion from the provided Matrix3 instance.

  Name | Type | Description
  --- | --- | ---
  `matrix` | Matrix3 | The rotation matrix.
  `result` | Quaternion | optional The object onto which to store the result.

  ##### Returns:

  The modified result parameter or a new Quaternion instance if one was not provided.

  ##### See:

  - Matrix3.fromQuaternion

#### staticCesium.Quaternion.inverse(quaternion, result) → Quaternion
Core/Quaternion.js 447

  Computes the inverse of the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to normalize.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.lerp(start, end, t, result) → Quaternion
Core/Quaternion.js 718

  Computes the linear interpolation or extrapolation at t using the provided quaternions.

  Name | Type | Description
  --- | --- | ---
  `start` | Quaternion | The value corresponding to t at 0.0.
  `end` | Quaternion | The value corresponding to t at 1.0.
  `t` | Number | The point along t at which to interpolate.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.log(quaternion, result) → Cartesian3
Core/Quaternion.js 799

  The logarithmic quaternion function.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The unit quaternion.
  `result` | Cartesian3 | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.magnitude(quaternion) → Number
Core/Quaternion.js 409

  Computes magnitude for the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to conjugate.

  ##### Returns:

  The magnitude.

#### staticCesium.Quaternion.magnitudeSquared(quaternion) → Number
Core/Quaternion.js 393

  Computes magnitude squared for the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to conjugate.

  ##### Returns:

  The magnitude squared.

#### staticCesium.Quaternion.multiply(left, right, result) → Quaternion
Core/Quaternion.js 567

  Computes the product of two quaternions.

  Name | Type | Description
  --- | --- | ---
  `left` | Quaternion | The first quaternion.
  `right` | Quaternion | The second quaternion.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.multiplyByScalar(quaternion, scalar, result) → Quaternion
Core/Quaternion.js 610

  Multiplies the provided quaternion componentwise by the provided scalar.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to be scaled.
  `scalar` | Number | The scalar to multiply with.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.negate(quaternion, result) → Quaternion
Core/Quaternion.js 522

  Negates the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to be negated.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.normalize(quaternion, result) → Quaternion
Core/Quaternion.js 420

  Computes the normalized form of the provided quaternion.

  Name | Type | Description
  --- | --- | ---
  `quaternion` | Quaternion | The quaternion to normalize.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.pack(value, array, startingIndex)
Core/Quaternion.js 230

  Stores the provided instance into the provided array.

  Name | Type | Default | Description
  --- | --- | --- | ---
  `value` | Quaternion |  | The value to pack.
  `array` | Array.<Number> |  | The array to pack into.
  `startingIndex` | Number | `0` | optional The index into the array at which to start packing the elements.

#### staticCesium.Quaternion.slerp(start, end, t, result) → Quaternion
Core/Quaternion.js 753

  Computes the spherical linear interpolation or extrapolation at t using the provided quaternions.

  Name | Type | Description
  --- | --- | ---
  `start` | Quaternion | The value corresponding to t at 0.0.
  `end` | Quaternion | The value corresponding to t at 1.0.
  `t` | Number | The point along t at which to interpolate.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

  ##### See:

  - Quaternion#fastSlerp

#### staticCesium.Quaternion.squad(q0, q1, s0, s1, t, result) → Quaternion
Core/Quaternion.js 917

  Computes the spherical quadrangle interpolation between quaternions.

  Name | Type | Description
  --- | --- | ---
  `q0` | Quaternion | The first quaternion.
  `q1` | Quaternion | The second quaternion.
  `s0` | Quaternion | The first inner quadrangle.
  `s1` | Quaternion | The second inner quadrangle.
  `t` | Number | The time in [0,1] used to interpolate.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

  ##### Example:

      // 1. compute the squad interpolation between two quaternions on a curve
      var s0 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i - 1], quaternions[i], quaternions[i + 1], new Cesium.Quaternion());
      var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i], quaternions[i + 1], quaternions[i + 2], new Cesium.Quaternion());
      var q = Cesium.Quaternion.squad(quaternions[i], quaternions[i + 1], s0, s1, t, new Cesium.Quaternion());

      // 2. compute the squad interpolation as above but where the first quaternion is a end point.
      var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[0], quaternions[1], quaternions[2], new Cesium.Quaternion());
      var q = Cesium.Quaternion.squad(quaternions[0], quaternions[1], quaternions[0], s1, t, new Cesium.Quaternion());

  ##### See:

  - Quaternion#computeInnerQuadrangle

#### staticCesium.Quaternion.subtract(left, right, result) → Quaternion
Core/Quaternion.js 495

  Computes the componentwise difference of two quaternions.

  Name | Type | Description
  --- | --- | ---
  `left` | Quaternion | The first quaternion.
  `right` | Quaternion | The second quaternion.
  `result` | Quaternion | The object onto which to store the result.

  ##### Returns:

  The modified result parameter.

#### staticCesium.Quaternion.unpack(array, startingIndex, result) → Quaternion
Core/Quaternion.js 257

  Retrieves an instance from a packed array.

  Name | Type | Default | Description
  --- | --- | --- | ---
  `array` | Array.<Number> |  | The packed array.
  `startingIndex` | Number | `0` | optional The starting index of the element to be unpacked.
  `result` | Quaternion |  | optional The object into which to store the result.

  ##### Returns:

  The modified result parameter or a new Quaternion instance if one was not provided.

#### staticCesium.Quaternion.unpackInterpolationResult(array, sourceArray, startingIndex, lastIndex, result) → Quaternion
Core/Quaternion.js 322

  Retrieves an instance from a packed array converted with `convertPackedArrayForInterpolation`.

  Name | Type | Default | Description
  --- | --- | --- | ---
  `array` | Array.<Number> |  | The array previously packed for interpolation.
  `sourceArray` | Array.<Number> |  | The original packed array.
  `startingIndex` | Number | `0` | optional The startingIndex used to convert the array.
  `lastIndex` | Number | `packedArray.length` | optional The lastIndex used to convert the array.
  `result` | Quaternion |  | optional The object into which to store the result.

  ##### Returns:

  The modified result parameter or a new Quaternion instance if one was not provided.

#### clone(result) → Quaternion
Core/Quaternion.js 1110

  Duplicates this Quaternion instance.

  Name | Type | Description
  --- | --- | ---
  `result` | Quaternion | optional The object onto which to store the result.

  ##### Returns:

  The modified result parameter or a new Quaternion instance if one was not provided.

#### equals(right) → Boolean
Core/Quaternion.js 1121

  Compares this and the provided quaternion componentwise and returns `true` if they are equal, `false` otherwise.

  Name | Type | Description
  --- | --- | ---
  `right` | Quaternion | optional The right hand side quaternion.

  ##### Returns:

  `true` if left and right are equal, `false` otherwise.

#### equalsEpsilon(right, epsilon) → Boolean
Core/Quaternion.js 1134

  Compares this and the provided quaternion componentwise and returns `true` if they are within the provided epsilon, `false` otherwise.

  Name | Type | Description
  --- | --- | ---
  `right` | Quaternion | optional The right hand side quaternion.
  `epsilon` | Number | The epsilon to use for equality testing.

  ##### Returns:

  `true` if left and right are within the provided epsilon, `false` otherwise.

#### toString() → String
Core/Quaternion.js 1143

  Returns a string representing this quaternion in the format (x, y, z, w).

  ##### Returns:

  A string representing this Quaternion.