# Plane

#### new Cesium.Plane(normal, distance)
Core/Plane.js 37

  A plane in Hessian Normal Form defined by

      ax + by + cz + d = 0

  where (a, b, c) is the plane's `normal`, d is the signed `distance` to the plane, and (x, y, z) is any point on the plane.

  Name | Type | Description
  --- | --- | ---
  `normal` | Cartesian3 | The plane's normal (normalized).
  `distance` | Number | The shortest distance from the origin to the plane. The sign of `distance` determines which side of the plane the origin is on. If `distance` is positive, the origin is in the half-space in the direction of the normal; if negative, the origin is in the half-space opposite to the normal; if zero, the plane passes through the origin.

  ##### Example:

      // The plane x=0
      var plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0);

### Members

#### static constantCesium.Plane.ORIGIN_XY_PLANE : Plane
Core/Plane.js 157

  A constant initialized to the XY plane passing through the origin, with normal in positive Z.

#### static constantCesium.Plane.ORIGIN_YZ_PLANE : Plane
Core/Plane.js 165

  A constant initialized to the YZ plane passing through the origin, with normal in positive X.

#### static constantCesium.Plane.ORIGIN_ZX_PLANE : Plane
Core/Plane.js 173

  A constant initialized to the ZX plane passing through the origin, with normal in positive Y.

#### distance : Number
Core/Plane.js 63

  The shortest distance from the origin to the plane. The sign of `distance` determines which side of the plane the origin is on. If `distance` is positive, the origin is in the half-space in the direction of the normal; if negative, the origin is in the half-space opposite to the normal; if zero, the plane passes through the origin.

#### normal : Cartesian3
Core/Plane.js 52

  The plane's normal.

### Methods

#### staticCesium.Plane.fromCartesian4(coefficients, result) → Plane
Core/Plane.js 108

  Creates a plane from the general equation

  Name | Type | Description
  --- | --- | ---
  `coefficients` | Cartesian4 | The plane's normal (normalized).
  `result` | Plane | optional The object onto which to store the result.

  ##### Returns:

  A new plane instance or the modified result parameter.

#### staticCesium.Plane.fromPointNormal(point, normal, result) → Plane
Core/Plane.js 79

  Creates a plane from a normal and a point on the plane.

  Name | Type | Description
  --- | --- | ---
  `point` | Cartesian3 | The point on the plane.
  `normal` | Cartesian3 | The plane's normal (normalized).
  `result` | Plane | optional The object onto which to store the result.

  ##### Returns:

  A new plane instance or the modified result parameter.

  ##### Example:

      var point = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
      var normal = ellipsoid.geodeticSurfaceNormal(point);
      var tangentPlane = Cesium.Plane.fromPointNormal(point, normal);

#### staticCesium.Plane.getPointDistance(plane, point) → Number
Core/Plane.js 138

  Computes the signed shortest distance of a point to a plane. The sign of the distance determines which side of the plane the point is on. If the distance is positive, the point is in the half-space in the direction of the normal; if negative, the point is in the half-space opposite to the normal; if zero, the plane passes through the point.

  Name | Type | Description
  --- | --- | ---
  `plane` | Plane | The plane.
  `point` | Cartesian3 | The point.

  ##### Returns:

  The signed shortest distance of the point to the plane.