//This file is automatically rebuilt by the Cesium build process.
/*global define*/
define(function() {
    "use strict";
    return "uniform sampler2D u_texture;\n\
\n\
varying vec2 v_textureCoordinates;\n\
\n\
void main() \n\
{\n\
    gl_FragColor = texture2D(u_texture, v_textureCoordinates);\n\
}\n\
";
});