public class RandomIterFallbackNoCacheNoArray extends Object implements RandomIter
RandomIterFallbackIntNoCache
that doesn't stores the tile positions in an array. The current tile is
not cached but it is calculated every time.Constructor and Description |
---|
RandomIterFallbackNoCacheNoArray(RenderedImage im,
Rectangle bounds) |
Modifier and Type | Method and Description |
---|---|
void |
done() |
double[] |
getPixel(int x,
int y,
double[] dArray) |
float[] |
getPixel(int x,
int y,
float[] fArray) |
int[] |
getPixel(int x,
int y,
int[] iArray) |
int |
getSample(int x,
int y,
int b) |
double |
getSampleDouble(int x,
int y,
int b) |
float |
getSampleFloat(int x,
int y,
int b) |
public RandomIterFallbackNoCacheNoArray(RenderedImage im, Rectangle bounds)
public int getSample(int x, int y, int b)
getSample
in interface RandomIter
public float getSampleFloat(int x, int y, int b)
getSampleFloat
in interface RandomIter
public double getSampleDouble(int x, int y, int b)
getSampleDouble
in interface RandomIter
public int[] getPixel(int x, int y, int[] iArray)
getPixel
in interface RandomIter
public float[] getPixel(int x, int y, float[] fArray)
getPixel
in interface RandomIter
public double[] getPixel(int x, int y, double[] dArray)
getPixel
in interface RandomIter
public void done()
done
in interface RandomIter
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