See: Description
Class | Description |
---|---|
DirectRuntimeDemo |
Demonstrates how to retrieve and use a runtime object from a compiled
Jiffle script.
|
GameOfLife |
John Conway's Game of Life implemented with Jiffle.
|
JiffleBuilderDemo |
Demonstrates using JiffleBuilder to compile and run a script.
|
JiffleDemo |
A browser for Jiffle example scripts.
|
JiffleDemoBase |
Defines some common fields for use in Jiffle demo applications.
|
JiffleDemoHelper |
Helper class with for Jiffle demo applications.
|
JiffleExecutorDemo |
Demonstrates the use of
JiffleExecutor to run a script. |
ProgressListenerDemo |
Demonstrates using a JiffleProgressListener with JiffleExecutor.
|
SentinelNDVI |
Enum | Description |
---|---|
ImageChoice |
Constants to identify Jiffle scripts used to create example
images for JAI-tools demo applications.
|
To see the various example scripts in action run the
JiffleDemo
program. It displays a script in a
text window and the image produced by it in an adjacent
window.
JiffleBuilderDemo
shows how to compile and run scripts
with JiffleBuilder
. This is the easiest way to get
started.
DirectRuntimeDemo
demonstrates creating a Jiffle object
directly, compiling a script, retrieving a runtime object and
the using this to process images.
JiffleExecutorDemo
shows how to run Jiffle objects using
a multi-threaded, event-driven executor service. This is especially
useful for computationally intensive tasks.
ProgressListenerDemo
shows how to use a progress listener
with JiffleExecutor
when running long tasks.
GameOfLife
is a more advanced example which uses Jiffle
runtime objects to drive a simulation where the output image of each
step becomes the input image of the next step.
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